Sep 14, 2006, 04:27 PM // 16:27
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#41
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Did they hit her in the face with a baseball bat?
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Sep 14, 2006, 04:29 PM // 16:29
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#42
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Jungle Guide
Join Date: Oct 2005
Location: Grotto,The Paradise of GW Afkers
Guild: Afkers Never [CRY]
Profession: W/Rt
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your monk actually looks more pretty after the update....
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Sep 14, 2006, 04:29 PM // 16:29
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#43
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i don't notice much difference...
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Sep 14, 2006, 04:29 PM // 16:29
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#44
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/E
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my tyrian ele and war changed a bit too, but nothing really scary
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Sep 14, 2006, 04:34 PM // 16:34
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#45
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Jungle Guide
Join Date: Oct 2005
Location: Grotto,The Paradise of GW Afkers
Guild: Afkers Never [CRY]
Profession: W/Rt
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the monk looks abit baby-fat before the update. Her face is longer and more pretty imao aftet the update:0 Cheer!
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Sep 14, 2006, 04:42 PM // 16:42
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#46
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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Personaly I'm liking ALL of these face changes. (Well except that vampire ranger one, but all they need to do to that is mess with the alphas)
The characters are looking more real, and one of the rits has a constant open mouth (looks more detalied now), I guess face animations are comming then.
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Sep 14, 2006, 04:43 PM // 16:43
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#47
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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While I really never approve of changing an existing character's appearance- even slightly- I think I can shed some light on some of these questions.
Not to brag, but simply to state a relevant fact, I build character models for a living. (Unreal Tournament 2003/4, Hellgate:London, etc., etc.) It's a living. ^_^
The post-update models have new, higher-resolution textures. In some cases, these seem to have been actually edited, slightly, but the ones that I looked at were essentially the same. Some things like lips and eyes looked darker or crisper, just because they aren't being blurred by the low res anymore.
My Ranger, for instance, has more distinct lines under her eyes. It's a noticable difference, but they were always there, just softened by the low res map.
As for the oddities that people like Rafal have noticed, that seems to be because the head models are all-new, higher resolution (In polygons, not pixels, like the textures) versions. I would assume, as has been stated, that this is due to upcoming facial animation.
Unfortunately, lighting artifacts like these are just unavoidable, sometimes. In many game engines (which are all perfectly lovely), a low-res model will actually light smoother and better than a higher detailed one. It's a very complex trick to build a higher poly model with all the polys perfectly arranged so as not to form any artifacts under ANY lighting conditions, and it's different for every game engine out there.
As a modeler, I don't like it either, but I think Anet has done quite a good job, from what I've looked at so far. Unfortunately, it's a tradeoff you have to live with, for moving mouths.
The "vampire/werewolf" Ranger is very poorly lighted in that shot, and really doesn't look as bad as people are making out. Now, I'm certainly not going to defend the change, and I'm 100% behind the player if they don't appreciate the edit to their character, but the screenshot is still misleading. Go into the character creation and see for yourself. Bottom face, far right column, I believe.
Now, about the Mesmer's neck gap, I have NO excuses or reasons. Take the modeler outside, whip him with a stout green switch a few times, then sit him in a corner and make him fix it. ^-^
Last edited by Rhedd; Sep 14, 2006 at 04:54 PM // 16:54..
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Sep 14, 2006, 04:58 PM // 16:58
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#48
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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i have 1.5k fiels to download for urgoz warren before i see my necro
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Sep 14, 2006, 04:59 PM // 16:59
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#49
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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BTW Cant Wait Till I Get Hellgate London
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Sep 14, 2006, 04:59 PM // 16:59
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#50
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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that monk looks a bit like Wm Berry...
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Sep 14, 2006, 05:03 PM // 17:03
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#51
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by broodijzer
before:
after:
scary..
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same face .-. higher res version/edited colors
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Sep 14, 2006, 05:03 PM // 17:03
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#52
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Krytan Explorer
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the new face changes are a bit more realistic than before
/edit - of course not all of them, "ranger/werewolf" look lol
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Sep 14, 2006, 05:13 PM // 17:13
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#53
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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Bad lighting or not, anyone mind telling me where the arm of my monk is going?
This one is even more annoying as it occurs with every fricking step my monk does in that armor combo (used for 605 ing). It's actually going even further up, like the whole arm is floating at the height of the monk's ears and is only kept by an overstretched skintexture. It's hard to capture it though due to fast movement.
/edit:
And this one DOES have FOW - no way i'm going to remake him.
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Sep 14, 2006, 05:16 PM // 17:16
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#54
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Hey Rhedd, you doing UT 2007? When that comes out, all my other gaming worlds will come to an end
Sorry for straying off topic.
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Sep 14, 2006, 05:39 PM // 17:39
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#55
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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my female ele now looks like a freak
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Sep 14, 2006, 05:44 PM // 17:44
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#56
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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I had to sign into the Guild Hall!!!
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Sep 14, 2006, 05:49 PM // 17:49
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#57
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Rhedd is spot on. I'm not a character modeller, but I do 3d modelling for a living and higher poly models do tend to gather more smoothing errors than lower ones.
My female ele now has a five o'clock shadow... which is a bit disturbing.
Not hugely bothered though my other toons (all darker skinned) look much, much better.
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Sep 14, 2006, 05:55 PM // 17:55
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#58
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by Saraphim
My female ele now has a five o'clock shadow... which is a bit disturbing.
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Oh man! I'm almost afraid to log on and look now.
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Sep 14, 2006, 05:59 PM // 17:59
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#59
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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Seems like now would be a good time for that face change / hair stylist NPC..
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Sep 14, 2006, 05:59 PM // 17:59
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#60
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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I've just checked all my characters and all my girls look just fine...umm..tbh I can't remember what they actually looked like before the update But hey, they look very pretty.
Last edited by Caged Fury; Sep 14, 2006 at 06:02 PM // 18:02..
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